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Din's Curse Patch 1.008 Beta Games for PC 

Din's Curse Patch 1.008 Beta

• File Size: 4.29MB

• Updated: Nov 03,2010

• License: Freeware / Free

• Category: Patch

• Publisher: Soldak Entertainment, Inc.

• OS Support: Windows XP,Windows 2000,Windows 98,Windows Me,Windows NT

• Require: No special requirements

Patch 1.008 Beta for Din's Curse

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  • Din's Curse Patch 1.008 Beta
  • Din's Curse Patch 1.008 Beta
  • Din's Curse Patch 1.008 Beta
  • Din's Curse Patch 1.008 Beta

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More About Din's Curse Patch 1.008 Beta 

1.008 ----- - fixed weapons with 0 min damage not showing dps (Pendler) - fixed pricing on weapons with 0 min damage (FloodSpectre) - increased difficulty of higher difficulties - fixed Cave Fish plural (Colonel Blimp) - food and potions are no longer ever considered crappy (Archon/Amberjoy) - added uvMod Rotate to shader system (not tested well yet) - changed stairs up/down graphics on mini map & world map to arrows so they are easier to see (Oasisbhrnw) - fixed a collision mask issue in canReservePosition - fixed world collision getting in the way of shutting doors - fixed a lock issue with shutting doors (Archon) - doubled regeneration obelisk speed (Archon) - added a way that quests could specify min level from the next quest in the chain - made chaining quests get their min level from the next quest, not hard code the same number - game can now handle missing mda files - summons and offensive skills now require caster to stand still (easy to mod to old way) - changed the protocol version - now objects can specify a UseTip in data - now skills can specify more than one MonsterArchetype - fixed highlight text on attribute increase buttons - localized attribute increase text - fixed a small spacing problem on vitality text - changed left click text on skills to be cyan to be more consistent - now show green asterisk next to levels you have quests on in the gate teleport menu (Desticato) - won't get assassin's in town until level 10 now (Amberjoy) - increased fade time after death a little (Colonel Blimp) - now get can't raise monster message before getting rid of old monster (Colonel Blimp) - fixed a problem with renegade attacks sometimes not getting to town (Brysos/TheParthenon) - now world modifiers can add extra chance to monster enhancements - tag files are smarter about where they save now - ambient creatures now fade out - fixed spirit giving you magic resistance - now skills can specify more than 1 weapon type

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