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Half-Life 2 - 'FireArms: Source' Mod

• File Size: 821MB

• Updated: Jul 30,2010

• License: Freeware / Free

• Category: Addons

• Publisher: FAS Team

• OS Support: Windows XP,Windows 2000,Windows 98,Windows Me,Windows NT

• Require: No special requirements

A fast-paced, quasi-realistic, action-oriented, warfare-centric modification.

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  • Half-Life 2 - 'FireArms: Source' Mod
  • Half-Life 2 - 'FireArms: Source' Mod
  • Half-Life 2 - 'FireArms: Source' Mod
  • Half-Life 2 - 'FireArms: Source' Mod

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More About Half-Life 2 - 'FireArms: Source' Mod 

Key Features Wondering what some of the key features of our mod are? Firearms: Source is a fast-paced, quasi-realistic, action-oriented, warfare-centric modification for Valve's Source engine. FAS doesn't keep you waiting around to respawn or running forever to get into the action; our whole focus is on keeping you in the midst of the most brutal and violent firefights you've ever seen in Half-Life 2, period. - Four brutal gameplay modes Push your enemies from one side of the combat zone to the other, slaughtering everything in your path; search and destroy their supplies; capture their intelligence; or dominate them by controlling more territory. - Thirty-One Weapons Use over 31 kinds of pistols, melee weapons, shotguns, SMGs, assault rifles, sniper rifles, machineguns, grenade launchers, and hand grenades to kill, maim, humilate, and slaughter your opponents - with more added each release. - Eight Maps FAS includes eight professionally made maps, with settings ranging from the wintery urban landscapes of Mother Russia to the pretty island jungles of the South Pacific. - Incredible Artwork Top artists from around the Source modding community have come together to help us complete our art requirements. Weapon models by Schmung and SiD, weapon skins by Racer445 and The Expert. - Professional Soundtrack Firearms is set to the thumping tunes by musician Richard Douglas. - Tried and True Our mod has been through almost two years of internal alpha testing. We've spent countless hours murdering bugs, both in our maps and in our code, and gone over our combat model with a fine tooth comb. - Dedicated Team It means a lot to the community to know that their development team stands behind their work. Most of us have been pouring our hearts into bringing Firearms to Source since 2004, and we're all still here today, four years later. We're not going anywhere!

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