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Marvel Vs. Capcom: Clash of Super Heroes for CPS2 Games for PC 

Marvel Vs. Capcom: Clash of Super Heroes for CPS2

• File Size: 28.60MB

• Updated: Apr 19,2011

• License: Freeware / Free

• Category: CPS2

• Publisher: Capcom Entertainment, Inc.

• OS Support: Windows XP,Windows 2000,Windows 98,Windows Me

• Require: No special requirements

The fifth Marvel Comics-licensed fighting game by Capcom.

ScreenShots of Marvel Vs. Capcom: Clash of Super Heroes for CPS2  

  • Marvel Vs. Capcom: Clash of Super Heroes for CPS2
  • Marvel Vs. Capcom: Clash of Super Heroes for CPS2
  • Marvel Vs. Capcom: Clash of Super Heroes for CPS2
  • Marvel Vs. Capcom: Clash of Super Heroes for CPS2

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More About Marvel Vs. Capcom: Clash of Super Heroes for CPS2 

Marvel vs. Capcom: Clash of Super Heroes is the fifth Marvel Comics-licensed fighting game by Capcom and the third to feature Capcom characters (see Marvel vs. Capcom (series)). In contrast to X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter, the game features characters from numerous Capcom franchises such as Mega Man and Strider, rather than just Street Fighter characters. The game takes place within the Marvel comic continuity, as Professor Charles Xavier calls out for heroes to stop him before he merges with the consciousness of Magneto and becomes the being known as Onslaught, the final boss. While the gameplay was typical of the Marvel vs. Capcom series, Marvel vs. Capcom was distinguishable by two features: the ability to summon assist characters, and the Duo Team Attack. Unlike the previous game in the series, the point character of a Marvel vs. Capcom team could not summon the offscreen partner for an assist attack; instead, an assist character was randomly selected before the match began. This character could be summoned a limited number of times in battle to attack the opponent in parallel. Codes could be used to force the system to select a certain assist character. The Duo Team Attack allowed a player to control both characters on his or her team simultaneously for a brief period of time; the characters had unlimited use of their super moves during this time. Since some characters had hard-to-avoid super moves that did substantial damage if blocked, the Duo Team Attack led to tactics that were oriented around activating it before your opponent could. Since the PlayStation port only allowed one character to play a point, a Duo Team Attack would call the assist character repeatedly without cost during its duration.

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