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Racer 0.8.36 Games for PC 

Racer

• File Size: 88.27MB

• Updated: Dec 02,2011

• License: Freeware / Free

• Category: Racing

• Publisher: Ruud van Gaal

• OS Support: Windows 7,Windows 2003,Windows XP,Windows 2000

• Require: No special requirements

Free racing simulator with very open structure.

ScreenShots of Racer 0.8.36 

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• Last Week Downloads: 36

• Last Month Downloads: 72

More About Racer 

Racer is a free car simulation project, using real car physics to get a realistic feeling. Cars, tracks, scenes and such can be created with relative simplicity in mind (compared to other driving simulations). The 3D and other file formats are, or should be, documented. Editors and support programs are also available to get a very flexible and expandable simulator. It uses OpenGL for rendering. It attempts to do well at the physics section, trying to create life-like cars to emphasize car control and doesn't cut back on realism in the interest of fun. Features: * It's totally free! (for non-commercial use) * Available for multiple platforms; Windows 2000/XP (95/98/ME may work but have some trouble with fonts), Linux and Mac OS X. * 6 DOF chassis movement (the car can move around freely); around 15 DOFs in a total car (wheels/engine/clutch etc). * Uses motion formulae from actual engineering documents from SAE for example. * Incredible flexibility; almost everything is customizable through ASCII files. * Commercial-quality rendering engine (with smoke, skidmarks, sparks, sun, flares, vertex-color lit tracks). * Support for Matlab (log files can be converted into Matlab format for further analysis & processing). * Support for Matrox' Surround Gaming. See the corresponding page on Matrox' site. * Lots of addon cars and tracks available on the web (over 100 tracks & cars). * Easy integration of your own cars and tracks that you create in ZModeler, 3D Studio Max(tm), Maya etc. * At least 15 degrees of freedom for a regular car (6 DOF for the car body, 1 for each wheel's vertical motion and 1 for each wheel spinning, and 1 for the engine, several more for the driveline). Depending actually on how many wheels you put on the car. * Real-time internal clock; no physical dependency on framerate. Controller updates are also done independently of the framerate.

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