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Red Alert 3 Mod Patch 4.1 Games for PC 

Red Alert 3 Mod Patch 4.1

• File Size: 102MB

• Updated: Jul 28,2011

• License: Freeware / Free

• Category: Patch

• Publisher: Electronic Arts

• OS Support: Windows XP,Windows 2000,Windows 98,Windows Me,Windows NT

• Require: No special requirements

This is an unoffical patch to fix the imbalances of the game and add a new mod.

ScreenShots of Red Alert 3 Mod Patch 4.1  

  • Red Alert 3 Mod Patch 4.1
  • Red Alert 3 Mod Patch 4.1
  • Red Alert 3 Mod Patch 4.1
  • Red Alert 3 Mod Patch 4.1

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More About Red Alert 3 Mod Patch 4.1 

Red Alert 3 Mod/Patch 4.1: Place the Patch 113 folder into my document/red alert 3/mods, if the directory does not exist then create it. To play the mod, open the red alert 3 control centre and click game browser, then the mods tab, then patch 113 V4.1 Global All base defenses take 50% damage from gun damage types from 100% Allied Price of dog drecreased to 150 from 200 Aircraft now start with the additional ammunition provided by advanced aeronuatics Advanced aeronautics now provides the health and vision bonuses only Allied power plant now provides 125 power from 100 Outpost deploy time now 20 seconds from 30 Defence bureau now requires 50 power from 75 Cryocopters now freeze collectors 40% slower Dolphins sonar weapons range increased to 140 from 100 and can target submerged units Mirage tank cloak bubble is no longer visable Prism tower max stack damage changed from 2 to 5, and buffed stack damage (2 towers will now do the same damage linked as when they were seperate, not less) Javelin IFV and Multigunner Javelin reload time reduced to 2 from 4 Spy IFV range increased 250 from 200 Aircraft carrier drone health decreased 25% Soviet MCV speed decreased to 35 from 50 Build time of conscript and bear swapped Sickle cost decreased to 800 from 900 Flak trooper: Cost decreased to 300, mines now do 50% damage from 75% Apocalypse tank cannons damage increased from 100 to 130 Molotov reload speed increased, flight speed increased 150 to 190 Natasha's pilot snipe reload speed reduced to 40 seconds from 60 Natasha bombing run arive time reduced from 5 to 3 Tesla coils can now be charged up by 2 tesla troopers/stingrays from 1 Sputnik cost reduced to 1000 Kirov Speed increased 40 to 50, afterburner speed increased 55 to 65 V4 Main weapon speed increased from 200 to 270 Mig now has a damaged texture Tesla troopers animation/FX when firing fixed Tesla troopers/tanks/stingrays no longer stop charging a coil when it stops firing and more...

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