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Star Ruler Patch Games for PC 

Star Ruler Patch

• File Size: 6.90MB

• Updated: Mar 21,2012

• License: Freeware / Free

• Category: Patch

• Publisher: Blind Mind Studios

• OS Support: Windows XP,Windows 2000,Windows 98,Windows Me,Windows NT

• Require: No special requirements

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Patch [Fixed] Multiplayer clients could not create treaties. [Fixed] Multiplayer clients could not retract treaties. [Fixed] The subsystems that are linked are now correctly loaded and imported and will no longer change based on overlap. [Fixed] Obsoleted blueprints would not be removed from various build lists until a blueprint was added/updated. [Fixed] Second planet granted by "Developed Empire" trait now has regular amounts of HP. [Fixed] Using modifiers on armor no longer causes the armor to take up space. [Fixed] Explosion sound would play for multiplayer clients for silent destruction (colony ship, scuttle/retrofit). [Fixed] Page Up/Down keybinds would not save. [Fixed] Auto-colonize planet now works for multiplayer clients. [Fixed] Auto-colonize lists are saved/loaded. [Fixed] Undock all from the right click menu now properly removes auto-dock orders (unless forced) so ships won't immediately re-dock. [Fixed] AIs are no longer prevented from expanding when the minimum ship size limit is set higher than their scout blueprint. [Fixed] Planet rings/moons are saved/loaded and work for multiplayer clients. [Fixed] Disabled ships are removed from control groups. [Fixed] Research automation toggle is saved/loaded. [Fixed] Selecting a planet after a ship with an obsolete blueprint no longer shows the planet as obsolete in the object information panel. [Fixed] Fix system window becoming unresponsive after dry docks or planets got destroyed. [Fixed] Fix selected object list scrolling to the top automatically. [Fixed] Ships could stop moving altogether for multiplayer clients in high-lag situations. [Fixed] Ore isn't erroneously shown in mouse overlay for ships with cargo bays. [Fixed] Multiplayer clients would not always receive blueprints when capturing enemy ships. [Fixed] Weapons with MultiPulseCost (Missile Racks) now have their reload progress displayed correctly. [Fixed] Race profiles could not be saved for mods installed in My Games. and more...

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