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The Elder Scrolls II: Daggerfall Games for PC 

The Elder Scrolls II: Daggerfall

• File Size: 148MB

• Updated: Feb 21,2011

• License: Freeware / Free

• Category: ARPG

• Publisher: Bethesda Softworks LLC

• OS Support: Windows XP,Windows 2000,Windows 98,Windows Me,Windows NT

• Require: DOS 6.0 Required

It is the second chapter in the award-winning computer role playing series.

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  • The Elder Scrolls II: Daggerfall
  • The Elder Scrolls II: Daggerfall
  • The Elder Scrolls II: Daggerfall
  • The Elder Scrolls II: Daggerfall
  • The Elder Scrolls II: Daggerfall
  • The Elder Scrolls II: Daggerfall

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More About The Elder Scrolls II: Daggerfall 

Work on Daggerfall was started immediately after Arena shipped. The success of the first game allowed us to think even bigger for the second chapter of The Elder Scrolls. Since Arena encompassed the entire world of Tamriel, it also felt too generic, so it was decided that each successive game in the series would focus on more specific areas of the Empire. Originally titled Mournhold and set in the land of Morrowind, the game was eventually moved to the provinces High Rock and Hammerfell, with the events centered on the city of Daggerfall. With this second game, the role-playing experience would get even deeper. Gone was Arena's experience-points-based leveling system that rewarded you for simply killing things, and in its place was a new skill-based system that rewarded you for actually role-playing your character. Daggerfall initially was developed using an updated Arena raycast engine similar to Doom's, where the world is really 2D and drawn to look 3D. We then decided to begin development of one of the very first true 3D engines in computer games -- the XnGine. This engine provided unparalleled 3D visuals and would go on to power other titles such as The Terminator: Future Shock, SkyNET, X-Car, Battlespire, and Redguard. Daggerfall featured one of the first true 3D worlds on a massive scale, with a game world the size of Great Britain. The game had twice as many features as Arena, a deeper role-playing system, and helped usher in an RPG renaissance in 1996.

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